Fixes bugs causing Influence Emotions to be available for use even while having zero vampire energy. Additionally, prevents adult vampires from decreasing Conflict Resolution character values during vampiric duels, stops incorrect idle thirst desperation animations for Eternal Sadness and tones down excessive use of vampire travel powers.
Bugs fixed by this mod
Vampires who have depleted all their vampire energy bar can still use Influence Emotions.
Usually, all vampire abilities have an energy cost, and when your vampire energy bar gets low, the abilities will grey out and tell you that not enough energy is available to use it.
This bug appeared after update 18.104.22.1680 (18 June 2019). The normal tests that are meant to check whether or not your vampire has enough energy to use the ability disappeared from the game tuning files after this update.
This mod restores all the missing energy availablilty tests, so that only vampires who have enough energy can cast the ability.
The official bug report for this can be found at EA Answers HQ: Influence Emotions can be used at zero vampire energy. Visit the thread and click “me too” to raise its importance for hopefully getting an official patch fix.
Vampiric dueling causing adults to lose conflict resolution
Vampires from teens up to elder ages are able to fight each other in vampiric duels (mean) or vampiric spars (friendly).
Vampiric duels (the mean version of vampire fighting) are bugged and causing adults to lose conflict resolution character values. There’s no way for these adults losing conflict resolution to raise it through the normal methods provided by Parenthood, as other interactions don’t normally alter character values for adults.
The vampiric duel interaction is set to cause conflict resolution decrease, but without testing the age of the sim first. This mod adds in a test so that only teenagers will lose conflict resolution points, and older sims will ignore it completely.
The official bug report for this can be found at EA Answers HQ: Autonomously fighting loved ones. Visit the thread and click “me too” on the first post on page one to raise its importance for hopefully getting an official patch fix.
Eternal Sadness looking like thirst desperation
Vampires who have the Eternal Sadness weakness and the sadness buff active will perform idle animations associated with extreme thirst, even if the vampire’s thirst need is full.
The active Eternal Sadness buff seems to call up idle thirst animations for some reason which doesn’t seem correct? This mod replaces that with an Eternal Sadness social mixer idle they do while chatting with other sims instead. Even without the buff putting them into a sad emotion state, vampires with the Eternal Sadness weakness will sob occasionally when idle anyway.
Tone down excessive use of vampire travel powers
Vampires who have “fly as bat” or “mist form” travel powers turned on could have a tendancy to use them excessively for targets at immediate close range, for example they may turn into a bat just to turn around and face a new direction.
The mod adds a minimum travel distance threshold, so that vampires aren’t able to use the travel powers for targets at immediate close range.
The official bug report for this can be found at EA Answers HQ: Vampires are constantly disappearing and reappearing backwards. Visit the thread and click “me too” on the first post to raise its importance for getting an official patch fix.
- This mod fix is for Vampires game pack users on PC/Mac who have update 22.214.171.1240 installed, and additionally Parenthood game pack owners for the conflict resolution bug.
- The mod rewrites the tuning files for several vampire interactions including all the burst of emotion actions for Influence Emotions, all the different variations of vampiric fighting including duelling, sparring and slaying, and the visible sadness emotion buff for Eternal Sadness. It also changes the teleport tuning module, the ‘go here’ interaction and the teleport super interactions for bat form and mist form. If you have any other mods that change the same tuning files, they may clash with this mod.
- The November 2020 game update (126.96.36.1990) fixed the conflict resolution loss for vampiric sparring (friendly interaction), so fixes for that interaction have been removed from the mod. The mod’s version of Vampiric Duel and Influence Emotions have been updated for compatibility with lifestyles.
- July 2021 – added a fix for “fly as bat” and “mist form” travel powers being used excessively by NPCs to move to locations that are within immediate close range.
Downloading and installing the mod
Download the mod package file and place it in your Mods folder for The Sims 4, found in Documents > Electronic Arts > The Sims 4 > Mods.
You can check the compatibility with the latest game update on the mod status overview page.
Like this mod? You can support me at buymeacoffee.com/galactrix ☕
33 thoughts on “Vampiric Interactions Fixes”
Thanks this really helped me, now i can play normally again
I found out about this from the official “Sims 4″ Forums”, thanks! (I’m gonna wait a while on other bugs and mods to start playing again, of course, but assuming these aren’t hotfixed officially in the meanwhile, this will definitely help, since I got “Vampires” AND “Parenthood” recently during the Infinite Gaming Sale)!
Thanks for these, truly! Would you happen to know the reasoning for the vampiric effects stuck to former vampires? (Dampened/deadened emotions and Eternal sadness)
No, I don’t know why that happens. I’ve never cured any vampires, so I haven’t encountered it.
There is a bug for vampires with dampened emotions getting stuck on a sim even after you drink the potion to reset powers and even if you cure them of their vampirism, is there any way you could create a fix for this too?
I think someone else already has made a fix for that on Mod The Sims: Vampires Power and Weakness Bug Fixes.
LOL, I was literally coming here to mention that! X-D
That’s awesome either way, though!
Works as intended, thank you.
it worked! Thank you!
Oh this is glorious, thank you! I spent a good half an hour cursing at my screen and googling every combination I could think of for this bug before finally ending up here. Works like a charm, brilliant! 😀
Thank you, thank you, thank you!
Wasn’t Influence Emotions also fixed by the new patch? Or is that half still broken?
Still half broken, the bug thread on EA AHQ explains how.
I saw that, thanks again for the info. ^_^
Can you give me an old version of this mod for 188.8.131.520? Please?
I’ve uploaded a version that should be backwards compatible with patch 184.108.40.2060 (same download link).
Thank you again for all of your hard work tracking down and re-working these interactions, but it seems there’s another EA missed (but it’s only semi-broken) – Vampires can’t do laundry outside during the daytime. Maybe this was intentional, but if they were trying to prevent them burning to death, they might’ve blocked off the tent, and most other outdoor activities, as well. Besides, most of my vampires are day-walkers, and the easiest way to stop a night-walker from burning, is to have them hibernate until dusk. Could you please look into this? Obviously, only if you have Laundry Day, but if you do, please and thank you.
Actually, ignore this. I just figured out they can resume normal laundry function when it’s cloudy, so essentially any weather condition which would shield them from the sun. I’d only thought to try changing the weather just now. My apologies.
Hmm. Sounds like a similar issue where they won’t autonomously tend to more than one plant outside of their “normal” active hours, actually: https://answers.ea.com/t5/Bug-Reports/OPEN-V-Vampires-Harvest-All-Tend-Garden-for-only-one-plant/td-p/6909428
I experienced that particular issue myself a while back, and I KNOW for sure it’s time-related because (IIRC) while I was manually tending Plasma Fruit trees with Caleb Vatore, at one point after 7:00 PM or so he suddenly started to tend to all of them on his own as expected when I told him to. (His Perfect Sun Immunity had no bearing on this.)
You know, I’m glad you commented on that, because here I was thinking I needed to cluster my plants closer. Seems most issues with Vampires can be attributed to some sort of time-relative setting (perhaps to mitigate sunlight-related deaths). Sadly, there are still other pulls and draws that lure vampires outside, and there should really be a check for perfect sun resistance.
Thanks a lot for this!
Would you be willing to take a look at this bug as well?
Basically, when you use the “Change Sim” interaction with a Vampire sim, you do not have access to face details like teeth, skin tone, brows etc. It used to work fine before some patch almost two years ago broke it. It is not a critical bug, you just have to use the full edit mode cheat to circumvent it but it’s still annoying.
I was wondering if you could look into the teleportation ability (Mist Form), as it seems whilst wellness teleportation works for reaching places without stairs, MF cannot reach attics without stairs. It’s very odd that it doesn’t work for simple floor transitions (even with spaces open to get into it (hole in the wall, floor, etc), and neither can the Bat Form.
Thank you for your previous work, as without you I wouldn’t have an almost complete vampire experience.
Movement and routing is controlled by the game, and I only know how to do relatively simple changes to the tuning files. These mean small changes to the existing stuff already there, like fixing a silly typo in the code which is causing a bug. I don’t know how to make the game do what you’re asking for.
I’m pretty sure it’s by design too – the wellness teleportation is the only true teleport, where a sim disappears from one location and instantly reappears in another location. The vampire movement powers are more like visual changes to a sim’s existing walking and running animations – they turn into a bat or mist, but that bat or mist still needs to travel along the path a sim would take if they were actually walking there.
Oh, I see. Thank you for letting me know. I was honestly surprised it had such a limitation, especially given that Mist Form costs more points and energy to use than Bat Form, and one would think it would have some benefit to justify that. Now I just need to figure out another way to get into my attic without stairs…
PSA: The back float issue got ninja-fixed by the patch:
(I still don’t have “Island Living” yet, but I’d thought I’d pass this along. ^_~)
The December 2019 patch fixed the Influence Emotions thing:
“‘Influence Emotions’ interaction will no longer be available to Vampires that have not yet unlocked this perk.”
I’m not sure of the scope of a fix for this, but it seems that most of the time when I cast the “Sit” command on sims, they route fail. This isn’t the case with kneeling down to play with toys or children/toddlers (which is what they do when it works), nor is it a problem when the ‘Mind Control: Sit’ for the SimRay.
Would it be possible to add to your list of Vampire interaction fixes? Please and thank you, regardless.
I haven’t really looked into the vampire command ability, because I don’t really have any vampires that use it. I generally only work on fixes for bugs that I encounter for myself in the game and can learn what the cause is. It depends on what is causing sims to route fail when they try to sit.
Truth is that there shouldn’t be anything blocking the animation. I’ve tried it in wide open outdoor spaces, rooms with nothing but a rug, and even places with seating nearby (in case it worked similarly to the mind control version), but they route fail. Incidentally, I’ve had it work in a narrow corridor in the basement of a nightclub, at the top of some stairs in a house, in a cluttered kitchen, and the Sims kneel as they’re supposed to.
No longer working correctly with Werewolves, it causes the tunnel ability to give a last exception.
You need to download the latest version of the mod – check the status page.